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closed vacancy Software Engineer - Unreal Engine4, C++, Blueprint, Ray Tracing (Senior, Remote)
TopDevz
Posted 3 years ago
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We are looking for an experienced, senior, Software Engineer/Developer, who is excited to work on one of our many client projects - both greenfield (new) projects as well as legacy (support) projects in that technology stack. This is a remote position, 40 hours a week.
Skills &Requirements
- Very experienced (5+ Years) in Software/App Development
- Experienced in Unreal Engine 4
- Experienced in C++
- Experienced in Blueprint
- Experienced in Real Time GPU Ray Tracing (VKRay or DXR)
- Secondary Skills:
- nDisplay
- VPRN
- Slate/UMG (Unreal UI Systems)
- 3D math (linear Algebra)
- Shading languages a plus
- (HLSL)
- Understanding of the entire 3D rendering pipeline
- Have shipped a VR project
- Good analytical skills, innovative and detail-oriented
- Good written and verbal communication skills
- Good problem solving skills
- Significant attention to detail when writing code, including good commenting and code documentation skills