Here at Playco, we make games that bring the world closer together through play!
Our ideal teammates are thoughtful, low ego, and hardworking professionals who can both zoom into the details and zoom out to embrace the big picture. We are passionate about makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.
Our engineering teams write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes to make our game studios efficient at what they do best -- create games. No matter what you work on each day, you will work with the best engineers in the world;we have top talent in every part of our stack. If you thrive in a fast paced and creative environment, this may be the role for you!
The Role
We’re looking for engineers who are excited about redefining the technology stack to build and operate games reaching millions of people. Playco’s instant play first approach means that traditional industry approaches to game engine design, client/server architecture, big data and analytics, and games as a service needs to be rethought and redone. When you join our team, you’ll be at the forefront of the technology stack to enable millions of gamers to play with their friends, instantly.
Responsibilities
- Be a key member of a high performing software engineering team.
- Architect and code sophisticated client/server systems for instant gaming.
- Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting.
- Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements.
- Learn from and mentor other engineers on your team.
- Take ownership of your projects to make them the best they can possibly be.
- Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement.
Some projects that we work on
- Backend as a service platform for game studios that allows game developers to effortlessly add persistence and multiplayer features for their games.
- Synchronous multiplayer game hosting platform that scales horizontally to any load.
- Common analytics layer to that allows to capture data consistently across games.
- Integration with new and exciting platforms that run instant games.
- Custom tooling framework to allow developers to deploy custom-purpose tools that help games with live ops.
Requirements
- Bachelor’s degree in Computer Science or related field, or equivalent experience.
- 3+ years of professional software engineering experience.
- Experience writing clean, testable, high-quality code and designing highly scalable systems in production.
- Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.).
- Strong Computer Science fundamentals in software systems design, algorithms, and data structures.
- Ability to interact with peers in a constructive and productive style.
- Familiarity with git, svn, or other VCS.
- Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers.
- Strong team player with a positive attitude.
Bonus
- Expert knowledge of NodeJS and ES6 / TypeScript.
- DevOps experience -- setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable.
- Experience in game development and shipped titles.