Graphics Engineer - remote

Spline
Posted 1 year ago
We Work Remotely
Hello there!
At Spline (twitter.com/splinetool), we are building a design tool to create 3D content for the web.

We are looking for someone who can help us solve Spline app technical/graphic challenges.

🌈 We are passionate about building visual tools and solving creative challenges.

About the position
As a Graphics Engineer, you will research, plan, implement, and improve the core layers of our 3D editor.


What's the job?
  • Write lower-level code for our editor/renderer.
  • Research, plan, and implement ideas.
  • Participate in our internal graphics initiatives.
  • Work closely with front and back-end developers and help us solve the technical/graphical challenges.

Requirements
  • Experiencing writing render engines.
  • Strong understanding of graphics programming (Shaders, Lighting, Real-time rendering, etc.).
  • Strong understanding of graphics APIs.
  • High-level understanding of web technologies.

Our goal at Spline is to redefine the creation process: 3D-first, collaborative, real-time, and interactive. There is so much tech progress happening, but the creative 3D tools available are still the same: hard to use, technical, and costly. 
We want to change that.
If you are interested in the creative world and love working on computer graphics challenges, you will get fun!