Software Developer - remote

Scanline VFX
Posted 4 years ago
ROLE Working with the Virtual Production Software Development leadership, the Real-Time Software Engineer innovates and solves complex challenges for real-time use. Their focus is high level and forward looking with a demonstrated ability to prioritize, partner, and implement new and improved technologies with Mixed Reality and Game Engines. They have advanced skills with C++ required for research and development.

KEY RESPONSIBILITIES

  • Develops and builds tools for Virtual Production team
  • Leverages current technology research and development trends to innovate and advance Scanline VFX’s technologies
  • Designs, implements, and release state-of-the-art components and applications for mission-critical, high performance, globally distributed systems
  • Gathers requirements across large collaboration efforts that span multiplE departments and/or disciplines
  • Writes technical briefs and user documentation
  • Partner with software development leadership to identify and schedule tasks

QUALIFICATIONS &EXPERIENCE

  • Bachelor's Degree in Computer Science, Computer Engineering, or Electrical Engineering or equivalent work experience
  • Minimum five (5) years demonstrated work experience with C++ is required
  • Experience in real-time video encoding, and real-time streaming using standard protocols such as RTP
  • Experience with GPU development using Cuda &OpenCL
  • Basic DCC familiarity with Unreal, Unity
  • Expert knowledge of a build and source control system (e.g. Plastic, Git)
  • Expert knowledge Jenkins configuration and operations
  • Good hands on experience with SQL/MySQL
  • Strong knowledge of Windows/Linux/Mac OS environments
  • Strong written and verbal communication skills
  • Experience with Agile methodology, test methodology, test-driven development, source control management, and automated testing