We are looking for a talented Computer Graphics Engineer to help us build the next-gen social network on mobile.
**About Us**
Alias is a community-based pseudonymous video platform for authentic and safe expression. Join us and you’ll help create a new world bridging human and synthetic interaction while solving problems that you won’t find anywhere else. We are creative, fast-paced, nimble and understand that employees thrive when their work has purpose.
**Technical Requirements and Skills**
-A great portfolio featuring immersive technology (AR, VR, interactive designs or real-time graphics).
-3+ year’s experience in immersive design and engineering, real-time graphics rendering, or gameplay development.
-Strong understanding of one or more graphics APIs (OpenGL, DirectX, Metal, or Vulkan) and GPU architectures.
-Strong graphics background with the ability to demonstrate knowledge in the following rendering areas: lighting, shading, mesh processing, low-level graphics APIs, animation/deformation, particles and FX simulation, shaders.
-Strong experience with identifying GPU bottlenecks (profiling) and implementing practical strategies for removing or mitigating those bottlenecks (optimization).
-Passionate about creating the most fun, original and creative experiences.
**About Us**
Alias is a community-based pseudonymous video platform for authentic and safe expression. Join us and you’ll help create a new world bridging human and synthetic interaction while solving problems that you won’t find anywhere else. We are creative, fast-paced, nimble and understand that employees thrive when their work has purpose.
**Technical Requirements and Skills**
-A great portfolio featuring immersive technology (AR, VR, interactive designs or real-time graphics).
-3+ year’s experience in immersive design and engineering, real-time graphics rendering, or gameplay development.
-Strong understanding of one or more graphics APIs (OpenGL, DirectX, Metal, or Vulkan) and GPU architectures.
-Strong graphics background with the ability to demonstrate knowledge in the following rendering areas: lighting, shading, mesh processing, low-level graphics APIs, animation/deformation, particles and FX simulation, shaders.
-Strong experience with identifying GPU bottlenecks (profiling) and implementing practical strategies for removing or mitigating those bottlenecks (optimization).
-Passionate about creating the most fun, original and creative experiences.